maya建模教程:汽車坐椅
Now select all of your objects, go to the render menu, then select set NURBS tessellation , set curvature tolerance to highest quality, U and V around 5000 , click set and close then render it, then you will have this cute looking object (pic 12).
選擇你所有的物體,進(jìn)入到全局渲染里,設(shè)置 NURBS tessellation , 將 curvature tolerance 高為更高組另, U 和 V 取到 5000, 然后 set and close 并渲染它,這樣我們得到如 (pic 12) 的物體 .
pic 12
Wheee...everything is so easy and so smooth with Maya isn't it ?, But oops...this is just part 1. :(
Note : You could put logo there or do whatever you want, more detail or something... :)
喔 ....Maya 是否很簡(jiǎn)單 ? 不要急,以上只是第一節(jié) :(
注意 : 你可以在這里放上你喜歡的標(biāo)記 , 或者刻畫更多的細(xì)節(jié) .... :)
Now select all these objects, group them and name the group "rotator", and then save this file as "rotator_gear.mb" or do whatever you like with the file name. :)
現(xiàn)在選擇你所有的物體,并將它們成組,將組命名為 "rotator", 并存儲(chǔ)文件為 "rototor_gearmb"( 也可以是你想用的名字 )
Create Bottom Seat Upholstery
制作椅子的扶手
From side view, create 2 profile curves like in this image (pic 13), then from front view, create a NURBS circle with 18 sections, rotate it 90°, then adjust the CV's with the scale and move tools until it looks like in this image (pic 14).
在側(cè)視窗,創(chuàng)建兩條輪廓曲線 (pic 13), 回到前視窗,再創(chuàng)建一條 Nurbs 圓形曲線 (section 18), 旋轉(zhuǎn) 90 度,然后調(diào)整它的各 CV 點(diǎn)到像 (pic 14) 所示 .
pic 13
pic 14
Here's the perspective view
這是透視圖
Then duplicate this curve and rescale it (y axis), move it many times (following the shape of the profile curve) until it looks like this (pic 14). Note : you must rescale the start and end curves very small (pic 15).
然后復(fù)制一些曲線并在 y 軸方向上放大或縮小它們,調(diào)整到如 (pic 14). 記住 : 最開始和結(jié)束的曲線你要盡量將其縮到最小 .(pic 15)
pic 14
pic 15
Then select these 3 curves (pic 16), select a couple of the top CV's and then move them to the left a little bit and rotate them also to the left (pic 17).
選擇這 3 條曲線 (pic 16), 將它們的一些 CV 點(diǎn)向左移動(dòng)并消微放大一點(diǎn) (pic 17).
pic 16
pic 17
Now select all these curves from star t to end (not the profile) and then surface > loft . You will have this new object (pic 18), now duplicate mirror this new object with the parameters shown here (pic 19).
Note : The Translate value could be different, but Scale -1 is a must for mirror duplicate :)
現(xiàn)在依此選擇這些曲線(不含那條輪廓線 ) 然后 surface > loft . 你將得到一個(gè)曲面如 (pic 18), 接著以鏡像的方式復(fù)制這個(gè)物體,復(fù)制的選項(xiàng)請(qǐng)看 (pic 19).
注意 : 移動(dòng) (translate) 的數(shù)值可以有所不同,但是拉伸 (scale) 的數(shù)值為 -1 時(shí)表示以鏡像的方式復(fù)制 .
Pic 18
pic 19
OK now you have two of these 2 mirrored objects right ? (pic 20) Next, do the same steps (using duplicated curves) to create the center top and bottom upholstery (pic 21). Remember to use very small curves for the start and end curves. :)
Note : if you want to close the start or end curves, you could also use surface > planar .
OK, 現(xiàn)在你有兩個(gè)物體對(duì)嗎 ?(pic 20), 接下來要做的是,使用相同的方法 ( 復(fù)制 ) 來創(chuàng)建中間的一些曲線 (pic 21). 記住最開始和最后的曲線要縮到最小 .
入學(xué)要求 | 課程設(shè)置 | 暴雪動(dòng)態(tài) | 我要報(bào)名
學(xué)員作品 | 就業(yè)學(xué)員 | 招生問答 | 暴雪簡(jiǎn)介
公司作品 | 周邊介紹 | 教學(xué)環(huán)境 | 乘車路線